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Whirling 22’s
December 15 @ 8:00 am - 1:00 pm
The Whirling .22s is a timed challenge, designed for all everyday shooters without the need of special equipment or special training, with rifles and pistols .22, at targets that will whirl (spin) or move when hit.
You will perform accurate and fast shooting in a variety of conditions challenging gun enthusiasts.
Competition is open to any able body of sound mind 12 years old or older. Representative must be present.
These challenging Games also provide an ambient of camaraderie, respect, and self-control.
Trophies and Certificates to 1st, 2nd, and 3rd places are awarded.
Targets for the Games are:
Hanging Arms. Timed. Shoot each plate until hit, then move on, RIGHT TO LEFT.
Brisk Lick. Timed. Compete against another. First to finish wins.
Feeble Shot. Timed. Target for pistol is big gong; rifle is small gong. Various stances.
Shooting Gallery. Timed. Moving plates left to right.
Dueling Post. Timed 44 seconds. Overpower competitor for most plates.
Up And Down. Timed. Put 4 paddles up and then put them down. Repeat…
BEST FAST BULLS. Timed 7 seconds. It is Fast! Score the max you can to win.
Dates
September 15
October 13
November 17
December 15
January 19
February 16
Time of first shot: 9:00 am
The dates are shown in “Events” of The Fusilier Complex site: https://fusiliercomplex.com/
Where: The Fusilier Complex range near Arnaudville, LA. Directions at the “Events” tab.
Awards
Title of ”Summa”, “Magna”, & “Cum Laude” Whirler to the three highest scores.
Entry Fees $10.00 (TFC non-members fee $20.00)
Equipment
Caliber .22 rifle (2 mags of min. 10 shots each) and .22 pistol (2 mags of min. 10 shots each).
Eyes and ears protectors.
NO .22 Magnum, NO Hypervelocity .22, NO .17, NO 5.7
Ammunition
Shooters will provide own ammunition. Soft nose lead .22 LR.
At least 280 rounds will be needed. Better bring more just in case. Ammunition is not available for sale at the games.
NO .22 Magnum, NO Hypervelocity .22, NO .17, NO 5.7
Rifles allowed
Semi-auto, pump. Semi-auto is suggested.
Two 10 rounds (or more) magazines.
Any sights: iron sights or optics.
Sling is allowed.
Pistols allowed
Semi-auto is a must.
Two 10 round (or more) magazines.
Any sights: iron sights or optics.
General information
The Pistol Only line will be used with non-participants as spectators.
Targets will be between 7 yards and 15 yards.
Eye and hear protections are REQUIRED on the line and staging areas for any person at this event.
The .22 bullets WILL fragment upon impact on the metal so ricochets are NOT happening but a
sliver of lead MAY come back to the firing line.
The backstop is the berm. Targets will be positioned in front of it and the berm will capture bullets.
No drinking water nor food available for sale at the range.
RULES
R1. Safety is a must. Anybody acting disruptively will be asked to leave immediately. His/her behavior may be reported to the appropriate authority.
R2. All events have a time limit and a limited number of shots. In all stages the shots will be no more than 20 for rifle and 20 for pistol.
R3. All events will be run sequentially and there will be only one or two whirlers in each stage and a Whirling 22s Spotter (W22S), who will report the number of hits.
R4. Any whirler using more that the allotted rounds will have to rerun the stage or accept a zero score. Score is hits until time or ammo runs out.
R5. In case of a tie, one of the stages will be used until a winner emerges. The break-the-tie gun to be used, rifle or pistol, will be decided by the Whirling 22s Director (W22D).
R6. Gun must be supported by whirler’s body parts only.
R7. The course of fire will be given at the event and not before.
R8. The course of fire may be altered at any time by the Whirling .22s Director.
R9. Any protest or doubts on results will be decided by the Whirling .22s Director (W22D) with the assistance of the Whirling .22s Spotters (W22S) and Whirling .22s Participants (W22P).
R10. A competitor MUST be able to hear and understand all the range commands at all times to be
able to act in this Games. If not, then he/she will not be allowed to participate.
R11. If a competitor at the firing line does not understand or does not hear a command, he/she must:
a – Refrain from shooting and make the gun safe, or
b – If there is time, ask for clarifications.